العبة الرائعة Doom 3 Resurrection of evil
It seems like just eight months ago that Doom 3 was finally released to
a rabid PC community slavering with anticipation. Wait, it was just
eight months ago. Nevertheless, id Software has collaborated with
longtime partner Nerve Software to bring us Doom 3's first expansion
pack, Resurrection of Evil. The new add-on doesn't muck with the
horror-movie presentation and run-and-gun gameplay laid down by the
original, though it adds enough new weapons and enemies to make the
expansion feel like a solid companion to the original. If Doom 3 left
you wanting more, you'll find what you're looking for in Resurrection
of Evil.
Something has once again gone very wrong on Mars...and you're the only marine who can fix it.
Resurrection of Evil picks up about two years after the hellish
catastrophe of the original game. The Union Aerospace Corporation, in
its infinite drive for profits, has established a new base to continue
the study of an ancient Martian civilization uncovered by the original
science team. During an exploratory mission, your character--a
different marine than the one you played in Doom 3--unwisely picks up
an evil artifact that just happens to open another portal to hell,
which leads to the deaths of almost everyone on the base, as well as
unleashes a new wave of demons, led by the demonic Dr. Betruger (who
wants his toy back). With the help of Dr. Elizabeth McNeil, who acts as
this game's Sarge, you'll have to blast your way through hordes of
enemies as you attempt to reach hell to seal the artifact there,
hopefully ending the threat of invasion forever.
Since this is an expansion pack, Resurrection of Evil plays almost
exactly like the original Doom 3. The game is extremely dark, requiring
you to use your trusty flashlight to explore its many nooks and
crannies to detect enemy threats, many of which lurk unseen in the
darkness. The flow of the action is similar to that of Doom 3, so
you'll enter a new area, clear it of enemies, and look for a key item
or security upgrade that will let you meet your objective and move on
to the next area. There's not as much storyline here as in the
original, which means you won't spend as much time poring over old
e-mails and audio logs for clues. Furthermore, the cutscenes are sparse
and widely separated. So despite its similarities to Doom 3,
Resurrection of Evil feels even more like the sort of straightforward
action game that the original Doom was.
Upon its release, Doom 3 boasted what was probably the most amazing
graphics engine ever seen, yet most of the game was set in
identical-looking industrial corridors. Resurrection of Evil attempts
to rectify this shortcoming by placing you in a wider variety of
environments. The first few levels are set in an archeological dig site
similar to the one glimpsed at the very end of Doom 3, which adds some
nice variety to the action. You'll spend the bulk of the game inside
the base, though most of the levels are varied enough that the scenery
never gets too old. Finally, it's back to hell again at the end of the
game, though the designers don't get too crazy with either the waves of
enemies or the final encounter there. On the whole, the action is solid
throughout.
The new weapons, enemies, and hell powers add some needed variety to the basic Doom 3 action.
Much of the entertainment value in Resurrection of Evil comes from the
incremental improvements made to your arsenal. You'll find the good old
double-barreled shotgun a few hours into the game, which can only hold
two *****s at once but will put a massive hole in anything you manage
to hit with it. Then there's the grabber, a physics weapon not unlike
Half-Life 2's gravity gun. The grabber is more combat-focused, though,
since you won't use it to solve any serious puzzles. You can use the
grabber to snag enemy projectiles and fling them back, and you can make
weapons out of a lot of environmental objects, too (as you'd expect,
exploding barrels work nicely for this).
Rounding out your arsenal is the very artifact that started this whole
mess. As you play through the game, the artifact will grant you powers
you can activate at will. At first, you'll be able to slow down time
for a few seconds, giving you a speed advantage over your enemies.
Later on, the berserk power will be added to the artifact, enabling you
to punch anything to death with one hit. Finally, toward the end of the
game, you'll become invincible when you invoke the artifact, making you
a real killing machine. Using your hell powers wisely becomes
important, because the expansion sometimes throws a lot more enemies at
you at one time than you saw in Doom 3. You'll come to rely on the
artifact just as much as you do your regular weapons.
It's a good thing you have some new toys to play with, because hell's
forces have been enhanced as well. The most common new enemy is the
vulgar, which is like a super-imp. It hurls green plasma at you and is
generally faster and more vicious than its brown counterpart.
Fortunately, the vulgar's projectile is ripe for the grabber. There's
also a tall, lumbering fellow with rocket launchers for hands and a
computer screen for a mouth who acts as a long-range companion to the
hell knight. Finally, there are the three hunters who serve as the
game's bosses. Each boss comes at you a different way and requires you
to use a combination of your hell powers and the grabber to win.
Resurrection of Evil adds a capture the flag mode to Doom 3's
multiplayer. The CTF here was developed by ThreeWave, the same group
that essentially created capture the flag in online shooters back in
the days of Quake (though ThreeWave founder Dave Kirsch has since moved
on). Resurrection's CTF is straightforward, though the included maps
are well put together and feature a lot of nice touches, such as
graphical cues as to base direction and even the classic ThreeWave
logos for those nostalgists out there. There are also a handful of new
deathmatch maps set in the dig site and in hell, which at least provide
some new backdrops for all your fragging. Like Doom 3, single-player is
the focus here, although the new multiplayer offerings, which are built
for eight players, are quite sharp.
Even eight months later, the game's graphics are virtually unparalleled.
As an expansion pack, you'd expect Resurrection of Evil to look a lot
like Doom 3. And it does. That's alright, though, considering Doom 3 is
still one of the best-looking games around. As mentioned, the expansion
spends more time in the archeological sites, which we didn't get to see
enough of in the original. And even in the Mars base levels, the
designers and artists have done a good job of differentiating this
add-on from the base game. The new enemies and weapons are all just as
realistically modeled and animated as those in Doom 3, again adding to
the impressive quality of the visuals. As with the graphics, the sounds
are almost all lifted straight from Doom 3-- though the new voice
actors are good--and the new shotty packs a serious punch. Like its
forebear, this expansion puts forth an exceptional audiovisual effort.
Resurrection of Evil does a good job of reprising the straight-ahead
shooting of Doom 3, and the new additions help to add a little depth to
what was admittedly a pretty basic action game. The expansion's not
incredibly long, so a dedicated player can blow through it in eight to
10 hours. However, its action is solid and entertaining throughout,
without ever feeling like a chore. When it comes down to it, anyone who
enjoyed Doom 3 should have an equally good time playing through its
first expansion.
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